Last week, the Center for Digital Education's (CDE’s) community of chief academic officers came together to discuss wins and challenges in their work to transform education. As always, the ...
Duah: Using puzzles, both at home and in classrooms, can restore the often-forgotten truth that learning happens in ...
Sarai, age 3, proudly shares her artwork at LWB’s Early Childhood Development Center, where play-based lessons help children build confidence and curiosity. A teacher guides her students through a ...
Professor Marina Bers, chair of the Eliot-Pearson Department of Child Study and Human Development, has been teaching the course Technological Tools for Playful Learning every spring for the 20 years ...
When we talk about playing and learning, we naturally think of children's museums. Most major cities offer some experience like this, where kids are able to get their hands dirty, and — shocking! — ...
A new study from LEGO® Education shows that teachers believe learning through play is more effective than traditional methods, and students say they want more of it in the classroom. LEGO Education is ...
Over the course of her career, Temple University's Kathy Hirsh-Pasek has spent a lot of time worrying not just about how to increase playtime in school, but also how to reach kids outside of school.
This article is part of a three-article series dedicated to harnessing powerful technology for powerful learning. In the articles, we share the perspectives of HP Teaching Fellows. Read the other ...
In the year and half since the launch of ChatGPT, AI-powered edtech tools have flooded the market–but most, if not all, of these products may be missing out on the most exciting and creative ways to ...
Announced as part of the LEGO® Learning System, LEGO® Education introduces SPIKE Essential to engage students in STEAM through playful learning experiences, putting them on the path to become ...