A Bethesda dev reveals that one of the biggest changes Fallout 3 brought to the franchise almost didn't make it into the final build of the game.
After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one ...
Fallout has a lot of iconic hallmarks—ghouls, deathclaws, radioactive cesspools, and some swingin' music. But it's also ...
Matt Karoglou is a freelance writer and musician who has been playing video games for 36 years and writing about them for almost as long. When he's not editorializing about the intricacies and ...
Bethesda hadn't dealt with guns in a long time when it came time to develop Fallout 3; thankfully, VATS helped close the ...
One question about Fallout 76 wasn't clearly answered in the Bethesda reveal at E3 this week: if this entry in the series is always-online, what's to become of the VATS system that slows the action to ...
The weird second part of Fallout 4's next-gen update, which we first learned about last week, arrived yesterday, bringing with it a host of fixes mainly aimed at getting the game to run and look a bit ...
Starfield offers a familiar Bethesda experience, but the combat feels lacking without the VATS system from Fallout games. While other RPGs like Mass Effect and The Outer Worlds have similar mechanics ...