Virtual reality promises immersive play and social connection, yet for people with limited mobility, this promise often falls short. Many VR experiences demand large, sweeping movements—swinging arms ...
As AR/VR technology continues to improve for classroom applications, educators are showing more interest in using it. But to make mass adoption a reality, schools and universities need to make sure ...
At SXSW 2025, the panel "Aesthetic Access for VR: Centering Disabled Artistry" showcased Territory, a groundbreaking virtual reality experience that proved that accessibility isn’t just an add-on — it ...
Charming Holiday is a news article writer from the United States. He is a former cultural policy advisor who has turned his focus to his lifelong passion of gaming. He lived and worked in South Korea ...
A student wears VR glasses to simulate welding steel. As AR/VR technology continues to improve, K-12 and higher ed instructors are increasingly looking to AR/VR tools to help combat learning loss and ...
Before exploring virtual realities, Myles de Bastion had dedicated his artistic life to the deaf and hard of hearing. The deaf Portland musician, designer and inventor had pioneered technologies ...
Overview: Leading VR companies are advancing spatial computing, AI integration, and immersive experiences across gaming, ...
Panoptic (2020) is an innovative ‘PC vs. VR’ game that plays out like a game of 1v1 hide-and-seek, with one VR player seeking ...
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