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  1. Filament - Filament

    6 Volumetric effects 6.1 Exponential height fog 7 Anti-aliasing 8 Imaging pipeline 8.1 Physically based camera 8.1.1 Exposure settings 8.1.2 Exposure value 8.1.3 Exposure 8.1.4 Automatic exposure …

  2. google.github.io

    [Figure [blendedNormalMapsUDN]: Blended normal and detail map using the UDN blending technique] (images/screenshot_normal_map_blended_udn.jpg) # Volumetric effects ## Exponential height fog !

  3. Google · GitHub

    [Table [colorTemperatureSamples]: Normalized correlated color temperatures for common light sources] ### Pre-exposed lights Physically based rendering and physical light units pose an interesting …

  4. Google · GitHub

    [Table [colorTemperatureSamples]: Normalized correlated color temperatures for common light sources] ### Pre-exposed lights Physically based rendering and physical light units pose an interesting …